Original Description:
*Updated November 2004*
My first Shockwave game, created as a midterm assignement. The objective was to put basic notions such as collision detection and keyboard input in application. Extra features added include a radar system, "realistic" physics for the player vehicule and some parallax effect for the background.
You play as a gravity-defying apple trying to collect flowers while avoiding fruit flies. The premise is simple enough, but the game gets tougher as more enemies appear on the field.