Original Description:
Ragdoll physics have recently come to the forefront with recent commercial games. This demo uses the Havok physics engine to provide the ragdoll to great effect. Even though the Havok xtra doesn't directly support ragdolls, like the actual Havok lib, it provides enough options to generate the effect. The skeleton starts as a skinned mesh, when it is 'shoot' it switches to rigidbody support to enable the skeleton bones to interact with the scene.