Notes:
The original condiiones.txt file was lost, but in order for the game to run, it was created in notepad with the name of the game.
Original Description:
It is established that computer games and multimedia capture the attention of teenagers as do few other toys. TAVAD has used this interactive media to tackle drug use among young people.
In spite of efforts made by public and private organizations, cocaine use has followed a bullish tendency among young people. TAVAD has developed a new alternative: a computer game that simulates the experience of actually making a decision as to whether or not to take a dose of drugs, and then to demonstrate the effects of that decision.
The game is based on motorcycle racing, in which the young player can choose his pilot to race under the effects of cocaine. With the drug, the player goes faster, overcomes the obstacles, jumps, and the sensations of sound and speed are more attractive. But after a certain time, the effects wear off, the game stops and the pilot has to take another dose. Tolerance to the drug grows: the “highs” are short lived each time and the number of stops to take a dose grows. At the end, the effects of the drug diminish the realism of the race and frustrate any effort to improve.
The system has been tested at public schools in Madrid, Tel Aviv and New York, in teenagers aged 12 to 17 years. Participants were encouraged to run the first race using cocaine, and to run the next one without it. From that moment, they could choose to run with or without the drug, or to leave the room and stop playing. Before and after playing the game, they filled out a questionnaire with items about behaviour and attitudes before drug use. Also, after the second questionnaire a group session took place to gather further information and neutralize any negative effect that could have developed from taking the test.
Results show that 100% of the subjects concluded that with drugs it is not possible to be in control and to be the first. Everyone appeared pleased and eager to continue learning about drugs. Many even asked for a copy of the game at the end. In short, the experience of becoming a virtual addict in a very short period of time proved to be a very powerful deterrent to drug use.